Performance Analysis Commands: Pass your Three.js scene JSON to the Gemini CLI with optimization flags, and the AI analyzes geometry complexity, draw call counts, texture sizes, and shader complexity. It returns specific recommendations like "merge 47 similar geometries into instanced meshes" or "reduce texture resolution on distant objects by 50%."
Automated Refactoring: Create scripts that export your scene graph, send it through the CLI with optimization directives, and receive refactored scene configurations. The AI can consolidate materials, implement frustum culling strategies, suggest LOD distances, and identify redundant transformations that impact frame rates. Studies in real-time graphics optimization show that AI-assisted performance tuning can identify bottlenecks 3-4 times faster than manual profiling.
Batch Processing Workflows: For projects with multiple scenes, write automation that processes entire asset libraries overnight. The CLI can standardize naming conventions, compress geometry data, generate simplified collision meshes, and export optimized versions while maintaining visual quality thresholds you specify in your prompt parameters.
Practical Implementation: Monitor your optimization results by comparing before/after metrics like polygon counts, draw calls, and memory usage. Feed this data back into subsequent CLI prompts to fine-tune the optimization strategy for your specific target platforms—whether desktop browsers, mobile devices, or VR headsets with different performance constraints.